#ifndef _Credits_H_
#define _Credits_H_

#include "wiisprite.h"

#include "common.h"

#include "TextRender.h"
#include "DrawableImage.h"

#include <vector>
#include <string>

using namespace wsp;
using namespace Common;

class Credits
{
	public:
		Credits();
		~Credits();
		
		bool RollCredits(GameWindow* gw);
		
	private:
		
		std::vector<std::string> _credits;
		
		std::vector<Sprite*> _fanArtSprites;
		
		//Text stuff
		TextRender* _textRender;
		DrawableImage* _textImage;
		DrawableImage* _textImage2;
		Sprite _textSprite;
		
};

#endif //_Credits_H_
	
